symbolInstance.loop
#### Availability
Flash MX 2004.
#### Usage
symbolInstance.loop
#### Description
Property; a string that, for graphic symbols, sets the same property as the Loop pop-up menu in the Property inspector. For other types of symbols, this property is undefined. Acceptable values are "loop", "play once", and "single frame" to set the graphic’s animation accordingly.
#### Example
The following example sets the first symbol in the first frame of the first layer in the timeline to single frame (display one specified frame of the graphic timeline), as long as that symbol is a graphic:
javascript
fl.getDocumentDOM().getTimeline().layers[0].frames[0].elements[0].loop = 'single frame';